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ant@zimage.comANT (Ant) writes:
https://arstechnica.com/gaming/2025/05/sierra-made-the-games-of-my-childhood-are-they-still-fun-to-play/
Yah. Reminds me of my recent attempt with Space Quest IV. I remembered
the initial duracell bunny puzzle but after that, no idea. And there are
killer bots flying around, ready to vaporize you, so not really a very
interesting situation.
Mircoprose's 1992 Rex Nebular was much the same, instadeath was
common. "Hi, my name is Rex", you say. "Hi, my name is whatever" says
a girl and shoots you dead. Loads of fun, not.
And like the article said, here too just walking around and watching
animations of Rex getting driven around or teleporting somewhere and
especially going through the titular cosmic gender-bender took a
ridiculous amount of time.
Rex Nebular puzzles were mostly fairly easy but there's one big one I
didn't get and then a really obscure one that needs you to pick one
object right at the start and another when it seems to make little
sense. One more was really annoying, you have a tape and there's a tape
deck but you can't put the tape in the tape deck and listen to it unless
you pick up the tape deck first. Sigh.
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