Sujet : Re: Code Wheels
De : rridge (at) *nospam* csclub.uwaterloo.ca (Ross Ridge)
Groupes : comp.sys.ibm.pc.games.actionDate : 23. Jun 2025, 14:54:34
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <103bmaq$19nts$1@dont-email.me>
References : 1
User-Agent : trn 4.0-test77 (Sep 1, 2010)
Spalls Hurgenson <
spallshurgenson@gmail.com> wrote:
Anyone else have fond memories of this stupid thing, or is this a hill
on which I'm going to die alone? ;-)
I didn't mind code wheels that much. You only had to use them once at
start up and loading times were so long back then that it didn't add
that much a delay before you could playing them. But I don't have fond
memories of them. If play through Pool of Radiance again, I'm not going
to get out my old code wheel, I'm going to play a cracked version.
Also like all early methods of copy protection, I'm not sure how much they
actually prevented piracy. It wasn't that hard or expensive to photocopy
a code wheel at the library, and cracks weren't too hard to find.
-- l/ // Ross Ridge -- The Great HTMU[oo][oo] rridge@csclub.uwaterloo.ca-()-/()/ http://www.csclub.uwaterloo.ca:11068/ db //