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On Sun, 29 Jun 2025 21:42:48 -0000 (UTC), rridge@csclub.uwaterloo.caNot really practical. Since the end credits are a fixed scroll, they would have to create one for each language AND INCLUDE ALL OF THEM in every copy (because how are they going to know which language you will select when you play the game?) as well as adding more code to select the correct credits to play. Much easier, faster and CHEAPER to just make one scroll.
(Ross Ridge) wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:That is definitely an issue too. Although movie credits are gettingThis one is simple: do you ever watch a game's end credits to the end?>
Yes and no. I'm the sort of person who does tend to watch movie and
TV credits. I'm not too interested in who actually participated in
the making of the movie or TV show, but it interesting to see all the
jobs involved. Mostly though I see it as part of the experience, and
chance to relect on what I just watched.
>
But video game credits are just way too long. They can last upwards
of an hour. So what I tend to do is watch them for a bit, ALT-TAB away
and listen to the music in the background for a while, ALT-TAB back and
watch for bit, go back to listening and then ALT-TAB back at the end to
see if the game gave any reward or bonus for letting the credits play out.
obnoxiously long as well, and for much the same reason: all the
special effects are being farmed off to different CGI houses across
the world, each with their own subset of teams.
But video-game credits bulk out their credits even further, with
a) credits for all the localization teams (although why they
can't localize the credits I don't understand; if I'm
playing the UK version of a game, do I _really_ need to see
the credits for the Chinese version?)
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