Sujet : Re: It turns out Live Service Isn't Guaranteed Money after all
De : dtravel (at) *nospam* sonic.net (Dimensional Traveler)
Groupes : comp.sys.ibm.pc.games.actionDate : 21. Jul 2025, 15:43:52
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <105ljn7$2sls1$1@dont-email.me>
References : 1 2 3 4
User-Agent : Mozilla Thunderbird
On 7/21/2025 12:15 AM, JAB wrote:
On 20/07/2025 16:39, Spalls Hurgenson wrote:
The TL;DR was that a lot of these companies didn't have the
programmers and artists who had years and years of game development
skill which let them know what made for a good game. It was as if
every game was their 'first game', and that was one of the reasons for
the diminishment of quality in game design. And it was only going to
get worse as attrition takes out the older programmers what had
learned their necessary lessons before corporations started treating
developers as fungible units.
I never worked on a game in my life but in my experience there is a general lack of understanding of what software development entails and just how important domain knowledge is. A simple example is I had a project manager who had bought into the whole idea that it was like building a house so once you had the design in place it was just a case of cranking the handle and the product came out effortlessly.
That last sentence alone proved that project manager was an idiot with no real world experience. NOTHING as complex as building a house ever comes together without some issues. And as a former programmer the big software packages are MUCH more complicated and troublesome than something as simple as a house. And I'm sure the software has gotten much more complex in the 20 years since I worked on code.
-- I've done good in this world. Now I'm tired and just want to be a cranky dirty old man.