Sujet : Re: Code Wheels
De : justisaur (at) *nospam* gmail.com (Justisaur)
Groupes : comp.sys.ibm.pc.games.actionDate : 27. Jun 2025, 19:29:59
Autres entêtes
Organisation : i2pn2 (i2pn.org)
Message-ID : <11d3ece1ccb8504eaea4b8c49c3bea22a9adf27a@i2pn2.org>
References : 1 2 3 4 5 6 7 8
User-Agent : Mozilla Thunderbird
On 6/27/2025 11:02 AM, Zaghadka wrote:
On Fri, 27 Jun 2025 12:31:57 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
b) a manual look-up in the form of "journal entries" where
you were directed to read what it said in the manual at
various points throughout the game. Often these entries
contained vital information without which certain puzzles
could not be completed.
Yeah. This added a lot of depth to the game, and there was a lot less
disk switching and fewer disks. Well, frankly, it literally couldn't fit
on the disks of the day.
The book was also in photocopy proof blue iirc.
*THIS* is the way to do CP.
That would still be easily defeated these days. Besides most games don't even have a manual or book, and if they do it's in PDF or only on their website.
It's all about online required sign up and verification now. Sucks if the internet is out though.
-- -Justisaur ø-ø(\_/)\ `-'\ `--.___, ¶¬'\( ,_.-'
\
^'