Sujet : Re: Bye Bye, Monolith
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 06. Mar 2025, 16:38:47
Autres entêtes
Message-ID : <71gjsjhj11emqsibepg35f0pm08hnis6ec@4ax.com>
References : 1 2 3 4 5 6
User-Agent : Forte Agent 2.0/32.652
On Wed, 5 Mar 2025 22:20:02 -0000 (UTC), candycanearter07
<
candycanearter07@candycanearter07.nomail.afraid> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:35 this Saturday (GMT):
On Sat, 01 Mar 2025 03:26:15 +0000, ant@zimage.comANT (Ant) wrote:
I enjoyed FEAR 1 game after trying its demo. I never got its sequel
though. :(
"F.E.A.R." had its moments. It was an absolutely gorgeous game for its
"F.E.A.R. 2" was utterly forgettable;
And then there was "F.E.A.R 3" (or "F.3.A.R" if you want to be 100%
accurate). But at least that we can't blame on Monolith...
So the rule of sequels has been proven yet again :)
I mean, for me it was. There are some who like 'more of the same', and
"F.E.A.R. 2" was the introduction of the franchise to millions more
plays (on account that it was released to console and PCs), and
everybody always remembers their first the most fondly.
Even "F.E.A.R.3" wasn't without its merits; it tried to seamlessly
combine a co-op shooter into its single-player storyline and,
depending on which character you play, you get two different
experiences (I think that game's biggest failing wasn't its mechanics
so much as that the entire F.E.A.R-franchise storyline was pretty much
tapped out by that point).
But I'm a grumpy sod who dislikes playing the same games (with tiny
variations) over and over and so much prefer new IPs over sequels. I'd
rather risk playing a potentially bad new property than constantly
going back to the well of Far Cry or Call of Duty or Diablo. ;-)