Sujet : Re: TIL: Ultima 6 NuVIe
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 25. Sep 2024, 04:14:44
Autres entêtes
Message-ID : <7kv6fjl9hca67kphur739rp97kqc48odnm@4ax.com>
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User-Agent : Forte Agent 2.0/32.652
On Mon, 23 Sep 2024 12:52:51 +0200, "Werner P." <
werpu@gmx.at> wrote:
Am 19.09.24 um 18:07 schrieb Spalls Hurgenson:
I replayed Ultima 7 a few years back. I was disappointed to learn that
the experience wasn't as great as I remembered. Without argument,
"Ultima 7" was a groundbreaking game, taking many of the ideas of
"Ultima 6" and giving them some necessary polish.
>
Ultima 7 did not age well, the combat system was a mess and that drags
the experience down nowadays.
I will stick to my fond memories, had the same experience as you!
A lot of people complain about Ultima 7's combat, and understandably
so. The game stripped out all strategy -and pretty much all control-
from the game. You'd hit the "c" key to switch your party into combat
mode, and the AI would instantly take over, automatically running
about willy-nilly swatting at enemies until all nearby foes were dead.
Technically, you _could_ control the characters manually but -because
the game was real-time- this was functionally useless. The enemy AI
didn't wait for you, and managing the characters was a mess.
Worst was when a party member got seriously wounded; he'd run away
(often dropping his weapon and equipment) and -if the enemy chased
him- might even die offscreen and you'd never find him.
That said, I actually sort of _liked_ the combat system. Not because
the combat was fun (it wasn't) but because it de-emphasised the combat
entirely. Your party generally was incredibly overpowered anyway, and
by mid-game you could easily trounce any enemy. Pressing "c"
essentially turned into a "make the bad guys go away" button; no fuss,
no muss. That let me focus more on the bits that Ultima 7 _was_ good
at; the exploration and world-building.
I'm not sure if that's what Origin intended, but that's the effect it
had on me.