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On 19/12/2024 16:45, Justisaur wrote:Oof, crafting. Yeah that's another thing I usually don't like. There's some games where it's pretty limited and it works. Or just the game is about crafting like Minecraft.Or is it just game dev decisions?I really don't like grinding at all and to me character progressions should be based on organic rewards from just playing the game. It's one of the reasons I don't even like crafting in games, I have no interest in wondering around trying to gather ingredients.
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Mike S. mentioned a few things in another thread, and I thought it would be an interesting topic. Or at least an opportunity to rant a lot.
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Grinding - I'm o.k. with a little bit, especially if I can kill two birds with one stone, such as in ER where I test out weapons on albernaics and get souls (money/xp) at the same time. If I have to do it a lot in one spot against the same thing over and over I don't like it. Of particular mention would be something like killing silver knights in DS3 for the blue sentinel's for something like 20 hours. Though that's probably a bad example as I did that grind by helping kill invaders along the way instead, but many people complain about it, and now there's not enough people playing to do that. If it's offline without chance of getting banned I'm fine with cheating that sort of thing after I've proven I can do it regularly without loosing anything but time. BL 2 had really bad drop tables, and was similar, I ended up cheating to change the % rarity drops there. I'd rather not cheat and just have the devs make it reasonable.
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