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On 7/7/2024 2:23 AM, JAB wrote:This one came up on a channel for table top miniatures games but they>
did also talk about computer games. Now of course this is all personal
preference as there's no right way to enjoy games but the main thrust of
the argument was that the advantage of playing on easy mode (in the TT
context that was interchangeable with social) was it gives you a lot
more scope to be creative and play the game how you want and just try
things out to see what happens.
That's certain how I approach CRPG's. I don't want to go through
numerous guides on how to build an optimal character, I want to pick
what I fancy playing. My general strategy is start on normal mode and if
it all becomes too much, which it often does as the game progresses and
your character/party becomes progressively less optimal, change it to
easy mode and carry on.
One of the interesting parts they said is that if you're effectively
going to use someone else's build then what not just watch them playing
the game. Obviously that's a bit of hyperbole but I can understand their
point.
So for me, yep I play on easy mode.
I used to do that, or normal. Falout 3 started the cure for that, as the
game is actually easier on the hardest difficulty because you level up
much faster, and even though the enemies scale to you, your level makes
you exponentially better. (with the 30 level cap from BS DLC, not so
much just because enemies become annoying bullet sponges and aren't fun
after level 20.)
>
Dark Souls 3 finally fully cured me of that. I found I liked the
challenge better. Sure I look up builds and weapons and whatnot, but I
still try things out and change them to suit me, or abandon overused
"op" build because they aren't fun, or the style just doesn't work for me.
>
In fact I don't really like difficulty sliders at all now, as they tend
to be much more poorly tuned, doing things like just turning the enemies
into bullet sponges or one hit kills you on harder difficulties, and
feels like just watching a movie with no challenge at lower difficulties.
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