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Even back-in-the-day I disliked the 'make your own map' requirement of
a lot of adventure and role-playing games. Especially since it
promoted stupidly labyrinthine (and unrealistic) dungeon design whose
sole purpose was to artificially lengthen the game rather than provide
a fun experience.
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When games like "Ultima Underworld" or "Might & Magic III" started
adding automap as a standard feature, I rejoiced. All of a sudden
dungeon crawls could be FUN rather than tedious step-by-step grind
where you had to carefully mark out every step. I could focus on the
ambience and environment rather than have to jump away every step to
scribble some marks on a piece of paper.
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