Sujet : Re: It's Been A Busy Year For Video Games
De : zaghadka (at) *nospam* hotmail.com (Zaghadka)
Groupes : comp.sys.ibm.pc.games.actionDate : 02. Jan 2025, 21:04:37
Autres entêtes
Organisation : E. Nygma & Sons, LLC
Message-ID : <gdrdnjtlqfoop2pbkeju285t8v7n4harch@4ax.com>
References : 1
User-Agent : Forte Agent 3.3/32.846
On Tue, 31 Dec 2024 11:03:11 -0500, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
It's been a busy year for Video Games. How busy?
>
19,000 new games busy. That's how many were released on Steam in
2024.* That's busy. How many did you add to your library?
>
[In comparison, in 2023, there were 14000 new games]
[snip some good stuff]
True, but we are in a shovelware phase right now. Even Nintendo's store,
despite their original rep for only licensing quality products, is
swamped with all sorts of crud. Much of it "Hentai" or "Ecchi" games with
fully, but suggestively, clothed women that you can see after you solve
some kind of puzzle obscuring their anime hawtness.
These firehose times however, often lead to some new killer experience
that can be developed into a less experimental masterpiece, and there's
lots of small indy teams. Finding it amongst the tsunami is the problem.
And there are devs like Larian that just push against the headwinds with
a monumental effort and deliver an incredible product that _not everyone
will like_. I hope that made a ton of money, because this "it's a
survival roguelike FPS with RPG elements, robust crafting, and
basebuilding" stuff has got to go. I don't think anyone really likes "all
of the above." It's just that such games appeal to a wider audience with
their diluted mediocrity.
So, IMO, we are in a transition year for the industry. Time to massage
that with careful expenditure of our money, especially rewarding the good
with full-price spends.
I think even snapping up freebies might send a bad message. It's time to
be a discriminating consumer.
-- ZagThis is csipg.rpg - reality is off topic. ...G. Quinn ('08)