Sujet : Re: Prime Gaming 02 May 2025
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 06. May 2025, 15:24:44
Autres entêtes
Message-ID : <h96k1kpbfpgrfqke22sq9agt7ok7mqbvlb@4ax.com>
References : 1 2 3 4 5
User-Agent : Forte Agent 2.0/32.652
On Mon, 5 May 2025 09:09:02 -0700, Justisaur <
justisaur@gmail.com>
wrote:
On 5/2/2025 3:04 PM, Spalls Hurgenson wrote:
On Fri, 02 May 2025 14:17:26 -0400, Mike S. <Mike_S@nowhere.com>
wrote:
On Fri, 02 May 2025 12:32:02 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
>
There were a lot of losers too... "Black & White"
>
How dare you, sir! :)
>
I loved Black & White.
There's always the one... ;-)
"Black & White" was an interesting failure. It was an attempt to break
away from the RTS formula that had (arguably too long) dominated the
genre. It was visually breathtaking at the time (so much lens flare!).
It had a unique sense of humor and style. Its promise of AI-agents
with genuine personality and the ability to learn and react to in-game
events was intriguing. And it was all wrapped up in some quality
marketing, from the black-n-white boxes to Molyneux's famous hype; it
was no wonder it was an eagerly anticipated game.
But once people actually started playing it... well, it wasn't much of
a game. It was a glorious tech demo but the gameplay was fairly
humdrum, the AI creature was disappointing and under utilized, the
game was incredibly buggy. It sold well enough on PC -mostly due to
the hype- but not well enough to get ports to consoles. The sequel did
poorly in comparison; without the novelty of the original, people saw
through the intial hype and stayed away, and it didn't do well enough
to garner a sequel.