Sujet : Re: Tainted Grail : Fall of Avalon
De : rstowleigh (at) *nospam* x-nospam-x.com (Rin Stowleigh)
Groupes : comp.sys.ibm.pc.games.actionDate : 27. May 2025, 22:08:04
Autres entêtes
Message-ID : <j1ac3klubdi4lnigilrrulh55dgpokq2jp@4ax.com>
References : 1 2 3 4 5 6
User-Agent : Forte Agent 4.0/32.1071
On Tue, 27 May 2025 08:19:49 -0700, Justisaur <
justisaur@gmail.com>
wrote:
Various of the souls games have drop offs where you have to consider
where you roll or attack. Far too much in my opinion.
Some of the situations in TG:FoA could probably be filed under
"charming bugs" or "happy accidents". For example there's one
location with a relatively tough (depending on the game difficulty
setting, your level, choices made up to that point etc.) mini boss.
Instead of taking the longer well-traveled road up to him, I decided
to climb (well... hobble/jump) up the rocky cliff to him.
Funny thing is, he will not come down the same way.. it's a slight
jumping puzzle just to get up to him, so I guess he sees it as too
treacherous to come after me. He will launch ranged attacks briefly
if I jump back down the rocks, but then he decides to take off running
down the long road to get to me that way.
Problem is, that gives me a perfect opportunity to jump back up once
he gets far enough away, and ping him in the back of the head with an
arrow (and one only hurts him a little bit)... then he turns and comes
back for me, giving me a chance to hit him with 6-8 directly in the
face, and jump back down the rocky cliff just before he reaches me.
And then it repeats a few times until I've weakened him enough to just
finish him with my sword.
That kind of thing is more fun to me than some of the intentional game
design.
They just dropped a 1.2GB patch today, so I dunno... they may have
"fixed" some of my fun.