Sujet : Re: Star Wars Outlaws is buggy!
De : zaghadka (at) *nospam* hotmail.com (Zaghadka)
Groupes : comp.sys.ibm.pc.games.actionDate : 11. Mar 2025, 00:47:53
Autres entêtes
Organisation : E. Nygma & Sons, LLC
Message-ID : <jbuusj9mtb2fqfa5u7n21jbo2gqtsqaosv@4ax.com>
References : 1 2 3
User-Agent : Forte Agent 3.3/32.846
On Mon, 10 Mar 2025 18:39:15 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
I bet Outlaws isn't moddable either, since Bethesda owns the IP for that.
>
There are mods for "Star Wars: Outlaws"* on nexusmods, so you'd lose
that bet.
I figured. I was just making a whole running gag about Bethesda owning
the patent for "open world games that have lots of bugs which then get
corrected by the modding community instead of the developer."
As for losing the bet, I didn't lose a bet that the modders can't fix
these problems with SW:Outlaws. At least not yet. Depends on how
extensive access to the engine is.
I totally get your unwillingness to call it simply "Outlaws." That 1997
game is one of my favorites. Shame on me!
-- ZagThis is csipg.rpg - reality is off topic. ...G. Quinn ('08)