Sujet : Re: FREE GAMES: "Industria" and "Lisa: The Definitive Edition"
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 26. Apr 2024, 16:06:45
Autres entêtes
Message-ID : <kbgn2jhl9sqq6b7umm4ifrg5oqbc05mi1l@4ax.com>
References : 1 2
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On Thu, 25 Apr 2024 12:11:16 -0500, Zaghadka <
zaghadka@hotmail.com>
wrote:
On Thu, 25 Apr 2024 12:00:29 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
>
>
Greetings and salutations, fellow humans. Free games time again. You
know the drill; head on over to Epic and click the 'add to library'
links. Remember, a cluttered video game library is a happy video game
library.
>
This week's clutter includes:
>
* Industria
https://store.epicgames.com/en-US/p/industria
Although the title might bring to mind a factory-
automation management sim game, "Industria" is in
fact a first-person shooter set in a sci-fi/alt-
universe cold-war setting where you rampage through
East Berlin shooting robots. It's a pretty and
atmospheric corridor shooter; not very long and it
probably could stand a bit more polish (balancing and
bugs are both frequent complaints by reviewers),
but overall it's a solid B-list title. I think I'll
give it a try.
>
Agreed. Yoink!
Not having played it yet, I get the impression of it being
'slav-jank'... even though (as far as I can tell) the developers -
Bleakmill Games - aren't from eastern Europe and so, definitionally,
the game can't be slav-jank. But it looks like one.
And - despite the connotations of the name - I don't really mean that
to be a negative description. Slavjank games, while lacking that final
layer of polish, often had excellent visuals and atmosphere that made
the games worth playing. They also often boasted novel settings and
situations. They were rough around the edges; unpolished diamonds that
you often had to work at to get any enjoyment out of them... but it
was usually worth the effort.
Origins aside, I don't know if "Industria" is slavjank... but I
wouldn't be entirely disappointed if it was.