Sujet : Re: Elden Ring DLC finished.
De : j63480576 (at) *nospam* gmail.com (Altered Beast)
Groupes : comp.sys.ibm.pc.games.actionDate : 15. Aug 2024, 21:19:45
Autres entêtes
Message-ID : <li7672Ft5svU1@mid.individual.net>
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JAB wrote:
On 14/08/2024 14:59, Justisaur wrote:
On 8/14/2024 1:48 AM, JAB wrote:
On 11/08/2024 16:49, Justisaur wrote:
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I'm really enjoying EDF with my daughter when she wants to play it, but need to find something else to play when she doesn't.
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Yep, play a type of game too much and at some point you need a break from it. Glad you've found another game* that you're enjoying but I've never been into computer games that you play with other people. Not that I don't enjoy it when I do it but instead it doesn't sit well with my gaming is something I do when I fancy it and not something that is scheduled**.
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Well we're both here already which makes it easier. No need to schedule, just when we both feel like it.
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I've been playing it without her a bit, but it's got 4 classes which you can play from the start, and it helps the other classes a bit too as some of the pickups (weapon & armor) you get gets allocated to different classes, and you can play it solo just fine.
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I did like playing online with EDF 5 with 4 players, but I'm not feeling the call to play online this time.
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Myself and my better half used to play CoC RPG until they found the horror a bit too much so we moved to the kinda board game Sherlock Holmes Consulting Detective. One of the advantages was that, like you, scheduling is just do you fancy playing. It's a bit like do you want to watch a film tonight.
**Much like some of the players I had when I started GM'ing Call of Cthulhu. Out of the four players, three of them seem to think it was perfectly fine just to turn up if they had nothing better to do and to make it worse no fore warning they weren't going to play and no apology afterwards to me or others. I did make it clear that I understand that sometimes real life gets in the way but you do need to make a commitment to actually playing. As that fell on deaf ears I just said I'm not GM'ing then. Fortunately within a couple of weeks I had found another player and I'm have a blast with just having two PC's who are very invested in the game.
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Yeah, RPGs aren't like playing any old board-game. You can make it more episodic, and indeed that's how it was originally played, but it's far more engaging and entertaining when you have a consistent set of characters.
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That's certainly what I prefer both as a GM and a player which is why I don't like the CoC trope, even in jest, of a GM isn't doing their job if a character lasts more than a couple of sessions without dying or going mad. Fortunately most GMs/players don't really think that but you do get the odd post online from a GM 'boasting' of how the managed to kill the whole party as though it takes some sort of skill as a GM to do that. No the skill is keeping up of the fear of death/insanity/cosmic horror while making sure it only happens due to player agency.
I've also read posts from one somewhat obnoxious GM that thinks unless your players are dropping like flies you aren't playing 'real' CoC.
This sounds like Darkest Dungeon. I got ahead of the curve for a bit, have a couple level 4 guys and many 2 or 3 level guys, but it's like I'm scared to go back in and play around. It definitely has madness and death. I haven't played since the beginning of April.
Keep in mind that Darkest Dungeon is turn-based, so slightly off topic.
Everything's so ephemeral theses days, that's a hard thing to achieve now though.
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It does feel as though the online world has been a real positive when it comes to being able to put groups together but a negative is there are a noticeable number of players who seem to think they can just treat it like a single player video game that revolves around them. One of the players I kicked basically throw a huff as they couldn't make the session next week so asked could we play a day earlier. I asked the players as a group and one person said they couldn't make it that day. I explained to the player that had the huff that no I'm not moving the session for them as it means another player can't play was not going to happen. They just didn't seem to get why I made that choice or understand how unreasonable they were being.