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On 11/19/2024 10:27 AM, JAB wrote:This might be kind of digressive, but one of the few times I tried my hand at being DM, the party was fighting a colony of bats when one of the guys asked, can't this go any faster? Is there a way to abbreviate combat for players that don't like to focus on that aspect of the game? I felt silly sitting there enjoying it while they were more story-focused.On 19/11/2024 01:31, Jhulian Waldby wrote:I don't want to yuck anyone's yum, if they think it's a good idea for their game and their players like it...>I guess the concern is that players may become unable to differentiate the truth from the water elemental. I've noticed this in some Dungeon Masters who argue rules as if it were a physics laboratory. Not one hint of "this is fiction" or "we can't find a rule for that."All I know, and excuse me if I'm repeating this story for the 19th time,I'm pretty sure it was an American phoneme.
is that my Irish Catholic grandmother bought me a first print 1e *Deities
& Demigods* for freaking Easter. I asked for it, and she was all "Yup."
So no, I don't think her priest was railing against Satan in D&D.
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Funny though, I haven't heard anyone mention Satanism in D&D for yrs. That all stopped a week before I picked up Basic Dungeons & Dragons.
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Who were those people? I couldn't tell you, I've forgotten.
I did read a 'discussion' in I think White Dwarf many, many years ago about whether sharp weapons should do half damage on skeletons based on whether they had an 'energy body' keeping everything together. My thoughts were who cares either way as long as the game world is internally consistent.
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I play Call of Cthulhu and someone decided to rewrite the firearms damage to reflect muzzle velocities and projectile weight. Was it more realistic, yes but they had made it so that instead of combat just being dangerous, and best avoided where possible, it was outright deadly and one hit is time to roll a new character.
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On the other hand I also feel one-hit kills might be driving players off.
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