Sujet : Re: The Rise and Fall of Unreal Tournament - YouTube video by GVMERS
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 25. Sep 2024, 04:31:48
Autres entêtes
Message-ID : <mg07fjdgf9vutanbq8f81ppiac5gjahfb6@4ax.com>
References : 1 2 3 4
User-Agent : Forte Agent 2.0/32.652
On Mon, 23 Sep 2024 21:20:03 -0600, PW
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iamnotusingonewithAgent@notinuse.com> wrote:
On Tue, 24 Sep 2024 01:35:23 +0000, ant@zimage.comANT (Ant) wrote:
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PW <iamnotusingonewithAgent@notinuse.com> wrote:
On Sun, 22 Sep 2024 02:18:23 +0000, ant@zimage.comANT (Ant) wrote:
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https://www.youtube.com/watch?v=5U7phg0rPKE
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*--
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Can't watch! It is my favorite game of all time! :-)
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I will watch it.
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I still need to watch it. I enjoyed the game, but more of a Wolfenstein, Quake, and Doom guy. ;)
>
*--
>
Unreal Tournament is nothing like those.
The "Unreal" games were never favorites of mine, but I enjoyed them.
The original "Unreal" was a technical tour de force, even if it felt
overly long and the gameplay was sometimes a bit tedious. Still, it's
hard to discount the effect the game had when you first exit the
spaceship and see its vast world open up before you.
"Unreal Tournament" was probably the game I played most of the
franchise. It was in many ways the last hurrah for my days of online
multiplayer gaming; I'd continue to play games online afterwards, but
with much less enthusiasm and dedication. But I played a lot of
"Unreal Tournament" online when it was new, and later using the
"Tactical Ops" mod (pretty much "Counterstrike" for UT).
UT2K3 and UT2K4... frankly, they bored me. As I said, I was losing
interest in online shooters, and arena shooters in general, and that's
all UT2K3/4 were.
A lot of people disliked "Unreal II: Awakening", and for good reason;
it didn't hold a candle to the original. It wasn't as cutting-edge and
ahead of the competition as was the original, the story was generic
sci-fi, and the gameplay was fairly humdrum. Still, I had fun with it;
it had some good level design, and a few of those levels tried
introducing new mechanics (such as the one where you set up traps and
defensive units to hold off an oncoming horde). It suffered mostly
because it was an "Unreal" game and had to live up to that legacy. I
think it might have been better received if it had been released under
a different IP.
"Unreal III" was just a mess. It tried to mix its single-player
together with its online arena-shooter mechanics and even though it
was a visual treat, the gameplay just never coalesced into anything
fun. I played it the one time and never managed to get through it a
second.