Sujet : Re: "Sierra made the games of my childhood. Are they still fun to play?"
De : zaghadka (at) *nospam* hotmail.com (Zaghadka)
Groupes : comp.sys.ibm.pc.games.adventure comp.sys.ibm.pc.games.actionDate : 19. May 2025, 17:55:19
Autres entêtes
Organisation : E. Nygma & Sons, LLC
Message-ID : <ncom2ktb84tnjglc48hhqho89barrqnv97@4ax.com>
References : 1
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On Sat, 17 May 2025 18:53:58 -0000 (UTC), in
comp.sys.ibm.pc.games.action, Ant wrote:
https://arstechnica.com/gaming/2025/05/sierra-made-the-games-of-my-childhood-are-they-still-fun-to-play/
I cut my Sierra teeth on Space Quest ][. I eventually bought an official
Sierra hint book with a translucent red answer viewer, because I was
stuck on a puzzle involving a plunger. The text parser wanted something
*very* specific, and though I knew exactly what to do, I kept typing the
"wrong" thing.
I even remember using "plunge" as a verb, as in "plunge the wall." No
spoilers of course. That isn't the answer and never will be.
I still refer to these as "buy the hintbook" puzzles. There was one in
almost every game. Even Infocom gave into the dark side eventually.
Now, with Google, it is no longer a source of revenue.
-- ZagWhat's the point of growing up if you can't be childish sometimes? ...Terrance Dicks, BBC