Sujet : Re: CRAP Poll: Favorite Era of Gaming
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 10. Sep 2024, 22:32:58
Autres entêtes
Message-ID : <ovd1ejtlf5i07g7fqe72f81klo1gioglt0@4ax.com>
References : 1 2 3 4
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On Mon, 09 Sep 2024 17:26:23 -0500, Zaghadka <
zaghadka@hotmail.com>
wrote:
On Sat, 07 Sep 2024 09:07:34 -0400, in comp.sys.ibm.pc.games.action, Mike
S. wrote:
>
On Fri, 06 Sep 2024 05:49:28 -0500, Zaghadka <zaghadka@hotmail.com>
wrote:
>
But the 80s will always have a glint of nostalgia for me.
>
All time favorite 80s arcade games:
o Mappy
o Time Pilot
o Galaxian (actually 1979 iirc)
o Galaga
o Gyruss
o Venture
>
All time favorite 80s computer games:
o Anything Infocom
o Anything Ultima
o Gold Box games
o Beach Head
https://www.mobygames.com/game/19932/beach-head/
o M.U.L.E.
o Seven Cities of Gold
o Archon
o Elite
o Rescue on Fractalus
https://www.mobygames.com/game/11726/rescue-on-fractalus/
o The Dreadnaught Factor
https://www.mobygames.com/game/9642/the-dreadnaught-factor/
o Raid on Bungeling Bay
https://www.mobygames.com/game/11506/raid-on-bungeling-bay/
>
I am not into arcade games but your computer games list... I like. I
started with Infocom games. I played Archon with my brother a lot when
we were kids. I remember Rescue on Fractalus as well on the C64.
>
I remember asking my high school teachers if I could play Spellbreaker on
our Apple ][ computers in the lab, and they took a look at the screen and
said, "That's a game?"
>
"Yes."
>
"Go ahead."
Ah, the good ol' Infocom text-adventures. They were, in many ways, the
modern variation of the old-timey riddles & logic puzzle games that
people used to entertain themselves with on cold winter nights (e.g.,
"what has roots as nobody sees, is taller than trees, up up it goes
and yet never grows" or "What have I got in my pocket?"*
They were fiendishly clever games --even if sometimes the puzzles did
veer on the side of moon-logic-- and generally well written. Honestly,
were I a teacher I would have THROWN my students at these games (or
perhaps the games at the students; probably less chance of
backstrain). Not only would they challenge the logical abilities of
the student, the games would likely improve their vocabulary**,
reading comprehension, and spatial perception (since you had to
envision the mazes in your head).
That said, it's disappointing that your teacher didn't at least
RECOGNIZE "Spellbreaker" as a game. While definitely on the wane when
it released (1985), text adventures had been a major component of
gaming on PCs, even if games like Pac-Man got more press.
--------------
* The Authorities in such matters generally agree that the latter is
not a true Riddle, but anyone accepting and trying to answer it cannot
complain about the results if they gets it wrong, my precious.
** I learned the word analgesic from an Infocom's games... can you
guess which one?