Sujet : Re: VR still on the rise?
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 03. Feb 2025, 17:56:23
Autres entêtes
Message-ID : <q8s1qj99li3io05a2rn5ou5n18j21lra6d@4ax.com>
References : 1
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On Mon, 30 Dec 2024 13:54:15 -0500, Spalls Hurgenson
<
spallshurgenson@gmail.com> wrote:
An interesting aside, but Apple is apparently killing its AR Glasses
project.*
Now, AR and VR aren't the same thing; the former overlays computer
generated imagery onto your view of the world, while the latter
immerses you entirely into a simulated world. They do share
similarities and technology, and both often try to solve the same
problems. Apple was betting big on its AR/VR solution (the $3500
"Apple VR" goggles), with an idea that would spur progress -and
interest- in its smaller, less expensive AR-glasses line. So I don't
think it's too unlikely to say that the cancellation of the latter is,
to some degree, a reflection of the former's lack of uptake.
Apple is saying that the AR project is being ended because of
performance issues and because of its constantly changing requirements
and features. Undoubtedly both statements are true, but I think both
issues speak to a larger concern: that A/VR is a solution looking for
a problem. It's not so much that neither technology have their uses,
but they tend to be so niche and so burdened with other issues that
--especially in an era when financial considerations are becoming
paramount-- half-hearted gimmick technologies like these are going to
be sell much more poorly than in more lucrative times. So it's no
surprise that Apple shelved the project.
All in all, I think this is... well, not the death knell of VR but a
clear indicator that AR/VR is on a definite downswing. There will
still be new VR devices (Facebook is still investing billions in the
hope that its Meta platform will somehow become dominant) but -after
nearly 15 years of trying to gain traction, despite some major players
pushing the tech-- it seems pretty clear that VR will not become a
significant part of gaming, or computing in general.
Well, there's always direct neural interfaces, right? Who's gonna be
in line first to let the ever-so 'brilliant' Musk shove a chip into
their brains? What could go wrong? ;-)
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* clicky-click linky-link
https://www.neowin.net/news/report-apple-scraps-ar-glasses-project-due-to-performance-issues/