Sujet : Re: Even Epic Knows Their Client Sucks
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 14. Jun 2025, 00:46:27
Autres entêtes
Message-ID : <rkdp4k9a7jc6teno0kuj8nat2j06r81f1p@4ax.com>
References : 1 2 3 4 5
User-Agent : Forte Agent 2.0/32.652
On Fri, 13 Jun 2025 21:00:11 -0000 (UTC), candycanearter07
<
candycanearter07@candycanearter07.nomail.afraid> wrote:
Zaghadka <zaghadka@hotmail.com> wrote at 21:39 this Monday (GMT):
Game sharing is reasonably good on Steam too. Those were my two big asks.
Oh yea, I never used Steam Family, but from what I heard it works pretty
well.
As loathe as I am to compliment Valve... the Family Sharing /is/
pretty good. I use it not only to share my account with other family
members (two of whom are quite some distance away from me, yet Valve
hasn't raised an eyebrow), but also to share my games with my other
computers (so I can play two games simultaneously in the same
household... which sometimes happens when I'm benchmarking, or when
I've friends over).
My only suggestions for improvement would be:
a) I don't like that families have to set up accounts for their
kids. I dislike the idea of being potentially tracked from a
young age. I wish a single account could be shared (perhaps
with lock-down features) across multiple machines.
b) I wish it was more obvious when somebody else was using one
of the games in my library. Right now the only way to tell
seems to be if I try to play it and I get the error message
telling me the game is already in use.
To be fair, there are a lot of games that you can just copy the files
out of steamapps/common and just play them raw. Obviously, that's up to
how the developer verifies the Steam runtime, and stuff, but the access
to the raw files is VERY nice.
It's also fun when you look at the game files and see the publisher
just dumped the GOG version onto Steam (this is especially obvious
with some DOSBox games). For some reason, it always makes me grin when
I see that.