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On Wed, 18 Jun 2025 13:41:54 -0000 (UTC), rridge@csclub.uwaterloo.ca
(Ross Ridge) wrote:
>Mike S. <Mike_S@nowhere.com> wrote:>Nothing you said in your post about the game mattered to me at the>
time because the game had a fucking time limit. I have a few rules of
game design. My very first one is no time limits that end the game!
Time limits, especially in RPGs, are awful.
Pretty much exactly what I was thinking when I read Spalls post. The time
limits in these games were why I was never the least bit interested in
playing them.
In fairness, the timer in the original game was incredibly lax. It's
technically there, but unless you are really wasting time, it probably
won't effect you too much. Honestly, the first time I played the game
I assumed the whole "finish your quest before the candle burns down"
was just fluff and even to this day I'm not entirely sure it isn't
just scripted. I vaguely recall there were methods to extend the
time-limit too.
Much worse were the combats, which were slow and tedious as you had to
grind through So. Many. Monsters.
>
The TL;DR is that if the time-limit thing is (or was) the only thing
keeping you from playing this game... well, give it another chance.
It's incredibly generous (much more so than, say, in the original
"Fallout") and probably won't effect your gameplay.
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