Re: Developer Rules

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Sujet : Re: Developer Rules
De : candycanearter07 (at) *nospam* candycanearter07.nomail.afraid (candycanearter07)
Groupes : comp.sys.ibm.pc.games.action
Date : 15. Jul 2024, 17:30:07
Autres entêtes
Organisation : the-candyden-of-code
Message-ID : <slrnv9ajfn.5m6.candycanearter07@candydeb.host.invalid>
References : 1 2
User-Agent : slrn/1.0.3 (Linux)
JAB <noway@nochance.com> wrote at 13:21 this Monday (GMT):
On 12/07/2024 18:49, Spalls Hurgenson wrote:
2) The tech advancement in games is not getting
   noticed by the majority of your players, so ask
   yourself: is this worth the investment?
>
Ah this one so my thoughts. I've thought that graphics (that's the tech
that's mainly been chased) are definitely following the trend that
they've been good enough for many years and now it's somewhat of a dead
end in actually adding to the game experience. If I take say Crysis
Warhead (2008), that has a level of graphic fidelity that is more than
adequate enough to immerse me in the game world. Yes I'm sure that it
could be updated to take advantage of modern GPU's but would I enjoy it
more, I very much doubt it.
>
Where I'd like to see to that 'tech' focused is on more immersive worlds
that aren't just there for you but instead you're apart of it. A simple
example is enemies in FPS'es. I remember being really impressed with the
marines in HL:1 were it didn't feel they were just there to be shot but
acted in a more we will hunt you down manner. Fast forward many years
and we don't seem to have progressed any further.

And HL2 was even better :D

Another one is having NPC's that are more reactive to dialogue choices
to stop this feeling of I'll just go through all the options until I get
to the right one to get what I want.

Yeah, like undertale

As an aside I'm not sure I want hyper-realistic graphics. To me playing
a game that effectively mimicked our reality would just feel, well a bit
weird.


An "immersive" game doesn't have to be realistic, it just needs to be
consistent with its world and have characters you care about
--
user <candycane> is generated from /dev/urandom

Date Sujet#  Auteur
12 Jul 24 * Developer Rules22Spalls Hurgenson
13 Jul 24 +- Re: Developer Rules1Rin Stowleigh
13 Jul 24 +- Re: Developer Rules1JAB
13 Jul 24 +- Re: Developer Rules1candycanearter07
15 Jul 24 `* Re: Developer Rules18JAB
15 Jul 24  `* Re: Developer Rules17candycanearter07
16 Jul 24   +* Re: Developer Rules15candycanearter07
17 Jul 24   i`* Re: Developer Rules14Dimensional Traveler
17 Jul 24   i `* Re: Developer Rules13candycanearter07
18 Jul 24   i  `* Re: Developer Rules12Dimensional Traveler
18 Jul 24   i   +* Re: Developer Rules10JAB
18 Jul 24   i   i`* Re: Developer Rules9candycanearter07
19 Jul 24   i   i +- Re: Developer Rules1Dimensional Traveler
19 Jul 24   i   i `* Re: Developer Rules7JAB
19 Jul 24   i   i  +* Re: Developer Rules5candycanearter07
19 Jul 24   i   i  i`* Re: Developer Rules4Rin Stowleigh
29 Jul 24   i   i  i `* Re: Developer Rules3candycanearter07
29 Jul 24   i   i  i  `* Re: Developer Rules2Justisaur
29 Jul 24   i   i  i   `- Re: Developer Rules1candycanearter07
21 Jul 24   i   i  `- Re: Developer Rules1JAB
24 Jul 24   i   `- Re: Developer Rules1Justisaur
17 Jul 24   `- Re: Developer Rules1JAB

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