Sujet : Re: TIL - Steam FPS
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 24. Jun 2025, 16:29:20
Autres entêtes
Message-ID : <spgl5kposj394rfuht90u7ldij66st1i3u@4ax.com>
References : 1 2 3 4 5
User-Agent : Forte Agent 2.0/32.652
On Mon, 23 Jun 2025 19:30:05 -0000 (UTC), candycanearter07
<
candycanearter07@candycanearter07.nomail.afraid> wrote:
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:07 this Sunday (GMT):
On Sun, 22 Jun 2025 14:10:06 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
>
Dimensional Traveler <dtravel@sonic.net> wrote at 00:59 this Saturday (GMT):
On 6/20/2025 5:37 PM, Spalls Hurgenson wrote:
Today I learned that Steam has a built-in FPS counter.
Since I don't play First Person Shooter games, why would I need a
counter for them?
>
>
It's wildly inaccurate anyway, seems to sell and buy them at an alarming
rate...
>
I dunno, mine's pegged at 60, which seems accurate for my rate of
acquisition. ;-)
>
>
ONLY 60 fps games? For shame!
I remember when games struggled to reach 24fps,* and boasted about
reaching that level (parity with film/motion pictures). I played Quake
on a 486 with single-digit FPS. 60 frames per second is a luxury!
Anyway, while my computer can likely render faster than that, my
displays are limited to 60Hz. I'm much more sensitive to fluctuating
framerates than if they're too high or too low anyway, so a stable
framerate locked at 60fps is all I need.
* "Flashback: A Quest For Identity", the 1992 made the 24
frames-per-second thing a major part of their advertising pitch. "The
Only Science-Fiction Action Adventure With Movie-Like Animation!"