Sujet : Re: Bioshock Remastered - GoG free
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 11. Nov 2024, 17:00:25
Autres entêtes
Message-ID : <t6a4jj5n7ab8b3hk7mf7etp2kmb68l5m83@4ax.com>
References : 1 2 3 4 5 6
User-Agent : Forte Agent 2.0/32.652
On Mon, 11 Nov 2024 08:58:40 -0500, Mike S. <
Mike_S@nowhere.com>
wrote:
On Mon, 11 Nov 2024 01:24:51 +0000, ant@zimage.comANT (Ant) wrote:
>
I only played its playable demo. I liked it. I know it is not good as
System Shock 2 which I enjoyed a lot. I couldn't get into System Shock 1
due to its awful controls. I still need to try its re(master/boot) or
whatever it is.
>
As I understand it, a REMASTER uses the original game code and just
changes what they can, usually the visuals and maybe the controls. A
REMAKE completely rebuilds the game in a new engine, but is otherwise,
mostly the same game. A REBOOT also recreates the game in a new engine
but also takes it in an entirely new direction thus making it a new
experience.
>
If I have those definitions correct, that would make System Shock 1 a
REMAKE.
There's really no hard and fast rule, although I generally don't
disagree with your definitions. But, for instance, the recently
released "Dark Forces" described itself as a "Remaster", even though
it used an entirely new engine.
Also, reboots aren't limited to recreating a game; often, they just
take some of the characters and general ideas of the game and
represent it in a new way. This might go so far as change the game's
genre entirely (for example, "Prince of Persia: Sands of Time")
The TL;DR is that the words are used fairly interchangably in the
industry and if you try to insist on specific definitions you're going
to be incredibly frustrated. Marketing cares not for your definitions
;-)