Sujet : Re: DEI based game design
De : Xocyll (at) *nospam* gmx.com (Xocyll)
Groupes : comp.sys.ibm.pc.games.actionDate : 20. Sep 2024, 17:28:17
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <ta8rejdv3b8nd1sjtjv048rbp0v00u9b7h@4ax.com>
References : 1 2 3 4
User-Agent : Forte Agent 2.0/32.640
JAB <
noway@nochance.com> looked up from reading the entrails of the porn
spammer to utter "The Augury is good, the signs say:
On 13/09/2024 22:47, Xocyll wrote:
It did sounds a bit like a right-wing nutjob rant, but you are not
wrong.
They really have gone off the deep end with rewriting history to be
diverse and inclusive.
Next up, Black, female, trans pilots in WW1 France fighting the Boche!!!
>
To me it depends what the game is trying to achieve, so yes if a game is
geared towards historical accuracy then the details do matter so as not
to break the immersion. If it's just themed around a historical event
then there's a lot more flexibility in what you can do.
Well yeah, if it's a recreation/sim at AdventureLandPark, anything goes.
Then of course you have the problem of people seeing problems that just
don't exist. I remember some people complaining about some WWI game
having non-white soldiers in it. Well yeh as there were non-white
soldiers in active combat in WWI.
Thinking specifically Indian troops as part of the (then) British
Empire.
The flip side, people complaining about lack of diversity when it's historically accurate.
Like OMG, where are the BIPOC Vikings!!!!!!!
A group of raiders from three countries that were 100% white, and they
wonder where the coloured folks are?
When can we put these idiots in an asylum for forced education?
[You get out when you can actually tell a fact from rhetoric.]
SJW Reprogramming!
Xocyll