Sujet : Re: FREE GAME: Classic Marathon Infinity
De : spallshurgenson (at) *nospam* gmail.com (Spalls Hurgenson)
Groupes : comp.sys.ibm.pc.games.actionDate : 25. Aug 2024, 20:34:26
Autres entêtes
Message-ID : <ud1ncjt3esagjmhkhhc29nl20b5e942gc8@4ax.com>
References : 1 2 3
User-Agent : Forte Agent 2.0/32.652
On Sun, 25 Aug 2024 07:12:10 -0700, Justisaur <
justisaur@gmail.com>
wrote:
On 8/24/2024 6:52 AM, Rin Stowleigh wrote:
On Fri, 23 Aug 2024 22:15:13 -0400, Spalls Hurgenson
<spallshurgenson@gmail.com> wrote:
All the usual caveats apply; it's a boomer-shooter made in the
boomer-shooter era,
Tangential thought... wonder who thought up the term "boomer
shooter"? I've encountered very few baby boomers that were into
gaming. Gen X aged folks were the norm when early FPS shooters first
arrived on the scene.
I'm guessing a moron gen Z kiddie that thinks they have all the
answers thought that one up.
>
Maybe it's not related. They have shooters that go boom?
Probably a bit of column A, a bit of column B.
Still, even if the nomenclature is not entirely accurate, I've no
problem calling those sorts of FPS games "Boomer shooters". It
differentiates it from run-of-the-mill first-person shooters and is a
better name than "Doom-clone".
Not to mention many (but definitely not all; Carmack, for instance,
wouldn't qualify) of the people who developed games from that era were
of the so-called "Baby Boom" generation.
And, as pointed out, there is a lot of 'boom' in these games. After
all, one facet of 'boomer shooters' is that high-explosive weaponry
can be used recklessly and in close proximity to the user. When you
have games where your hand-held rocket-launcher can fire multiple
missiles per shot, or where rocket-jumping is an ordinary method of
traversal, calling it a 'boomer shooter' isn't completely without
merit. ;-)