Sujet : Re: Command & Conquer Ultimate Collection
De : candycanearter07 (at) *nospam* candycanearter07.nomail.afraid (candycanearter07)
Groupes : comp.sys.ibm.pc.games.actionDate : 14. Mar 2024, 18:10:02
Autres entêtes
Organisation : the-candyden-of-code
Message-ID : <usvb1a$1o6nq$1@dont-email.me>
References : 1 2 3 4 5 6 7 8 9 10 11
User-Agent : slrn/pre1.0.4-9 (Linux)
Spalls Hurgenson <
spallshurgenson@gmail.com> wrote at 18:34 this Tuesday (GMT):
On Tue, 12 Mar 2024 01:01:57 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
>
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 23:07 this Monday (GMT):
>
>
Can it still play online for multiplayers?
>
From what I can tell, no, you can't.
>
Bit sad that they didn't revive the online services..
>
Understandable, though. They'd have to invest in recreating not only
the software but the entire infrastructure of services like Gamespy or
MPlayer.com, and there's little financial advantage for their doing
so. Especially since there are fan-made patches that do the same, and
are being maintained for free by the end-users.
>
Trust a mega-corp to always take the cheaper route. ;-)
And to shut down fan's efforts to do it.
Although maybe they could have knocked off an extra few dollars for
making us take C&C4. That was /such/ an awful game. ;-)
>
Negative value?
>
Yes.
>
It wasn't just that the game entirely changed how C&C played and felt.
>
It wasn't just the mandatory online account.
>
It was that the game just wasn't fun to play. EA was so fixated on
transforming the franchise - the sheen had long since worn off, and
C&C's popularity in 2010 was tiny compared to what it had been a
decade earlier - that they desperately tried to shoehorn in new
mechanics without ensuring they were making an entertaining game. It
was a tedious chore to play, and had none of the charm of the earlier
titles. The only reason to play C&C4 was to see how the story ended...
and even then, it wasn't a satisfying narrative.
>
If pressed, I'd have to admit it wasn't TERRIBLE. The game ran, it had
competent (if dull) gameplay, and the production values were above
average. But even for a fallen franchise like C&C, "Tiberium Twilight"
was sub-par. The series deserved to go out better than it did. That's
probably why it's left such a sour taste in my mouth.
Ah. I've seen that kinda "sequel being worse in every way" a lot of
times, tho the only thing that comes to mind rn is Paper Mario Sticker
Star..
-- user <candycane> is generated from /dev/urandom