Sujet : Re: Star Citizen: Half a Billion Dollars and Still Not Done
De : gmkeros (at) *nospam* gmail.com (kyonshi)
Groupes : comp.sys.ibm.pc.games.actionDate : 19. Mar 2024, 09:32:48
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <utbijg$nr3f$1@dont-email.me>
References : 1 2
User-Agent : Mozilla Thunderbird
On 3/19/2024 1:15 AM, Dimensional Traveler wrote:
On 3/18/2024 10:24 AM, Spalls Hurgenson wrote:
>
Star Citizen, developed by Chris "I made Wing Commander!" Roberts -
was supposed to be the next big space-simulator game. It was going to
be Elite, and Wing Commander, and X-Wing, and Freelancer and Halo all
rolled up into a massive game with graphics so realistic they'd melt
your CPU if you turned the visual settings up to max. Development
started in 2010; a kickstarter campaign for the game was started in
2012, with a promised release date in 2014. It easily earned its $2
million ask, as dedicated space-sim fans rushed to help finance the
game.
>
12 years later (14 years if you're counting when development started),
the game still hasn't released. It hasn't even exited alpha state.
There have been early-access releases, but they only include a tiny
amount of the promised content (a single solar system in what was
promised to be a galaxy-ranging game) and even basic mechanics haven't
been nailed down yet. A recent press release mentioned the possibility
of a 'version 1.0' but no fixed date - or even road-map - has been
offered. In fact, Cloud Imperium - Chris Robert's development company
- has infamously taken down existing developmental roadmaps.
>
And yet, somehow, the company has burned through $669 million dollars
to get to this point. Where is the money going?
>
DAFUQ!!!
There are countries that spend less money than they do developing a video game.