Sujet : Re: Intel's High-End CPU Problem
De : werpu (at) *nospam* gmx.at (Werner P.)
Groupes : comp.sys.ibm.pc.games.actionDate : 15. Apr 2024, 10:15:28
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <uvir7h$6srp$1@dont-email.me>
References : 1 2 3 4
User-Agent : Mozilla Thunderbird
Am 14.04.24 um 20:28 schrieb Werner P.:
The impression is basically not feasible anymore, given that AMD Ryzen is the baseline of the consoles.
I cannot remember any game where I had to wait for a patch.
Certain emulators were using out of date obskure intel instructions to gain a performance boost though, which intel itself pulled in later revisions of their processors for security reasons but even that was optional. Newest SSE versions or lack thereof were I think an issue in the early Ryzen versions but again optional.
What sometimes happened in the early Ryzen revisions was that due to the chiplet architecture some games were performing slightly worse due to threads shifting between the chiplets, nothing serious though, but even that has been fixed with some scheduler patches to my knowledge on the other hand Intel got a ton of performance loss in the same area thanks to security fixes they were forced to do. (not that AMD is not hit occasionally also by security issues they have to fix)
Overall the experience is pretty much the same. The main difference is, if you buy an AMD board you have to be somewhat nitpicky about the ram you buy, usually board makers post compatibility lists!
Intel on the other hand in this area is plug and play to my knowledge.
So whatever you buy either choice is fine by now. I am on AMD and wont upgrade in the near future, but I probably will stick with AMD given I like their processors more due to the chiplet design and excellent power consumption profilke!