Sujet : Re: Two Random PC Business Facts
De : noway (at) *nospam* nochance.com (JAB)
Groupes : comp.sys.ibm.pc.games.actionDate : 07. Jun 2024, 08:58:46
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v3uejn$200de$1@dont-email.me>
References : 1
User-Agent : Mozilla Thunderbird
On 06/06/2024 22:42, Spalls Hurgenson wrote:
2) Mobile gaming brought in $90 billion dollars in 2023, making up 49%
of revenue of the global gaming market.** And, as far as I can tell,
that's just for the sale of games and MTX, and doesn't include revenue
from advertising/data-harvesting.
"Real" gamers often focus on whether the best option is PC or
Playstation or XBox, and bemoan when their favorite game only appears
on one platform or the other. But the above is a reminder that, as far
as the financiers are concerned, the BEST platform is the one that
brings in the most cash... and that's mobile gaming. Everything else
is small potatoes in comparison. And if those other platforms want to
keep up, they'd better start following mobile gaming's example.
Which is why we keep seeing more and more MTX in our 'real' games.
It's depressing, really.
The depressing thing about the mobile market is just how little effort goes into a large number of games. The formula is take an existing idea, change it just enough so you don't get sued and then stuff it with MTX. An example was someone who looked at the figures for a Vampire Survivors + MTX clone. They made a ton of cash and probably more than VS itself*.
The shame is that there's quite of few games that I feel are better suited to the iPad than a PC but why bother putting 'actual' games on the iPad when they are just drowned out by MTX nonsense.
*And yeh, I do know VS can't really be considered an original idea either.