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On Mon, 10 Jun 2024 18:35:18 +0000, ant@zimage.comANT (Ant) wrote:Oh man, I forgot about all those clones. All those you mention were great. Doom has a special place as it was the thing that really launched that type of play, but actual game-play wise I lied all those better.
Mike S. <Mike_S@nowhere.com> wrote:"Hexen" got a bad rap, but I loved it. Not so much for the gameplayOn Mon, 10 Jun 2024 09:27:56 +0200, "Werner P." <werpu@gmx.at> wrote:>>PS: This is a highly personal opinion, and I know I am a minority with
it even in this group, so do not take it personally!Well I never cared for Doom either and anyone here can take it as>
personally as they would like. :)I don't know if it was actually a better game, but I had more fun with>
Heretic then Doom.
Heretic was fun. What about Hexen?
but for its (then-unique-to-FPS-games) class system, its levels with
recognizable themes, and terrific atmosphere. "Wolfenstein 3D",
"Doom", "Heretic" and their endless clones... their levels were often
mazes that bore little resemblance to anything EXCEPT a labyrinth that
existed soley because it was required for a game. But "Hexen 3D" (and
other 'next generation' Doom-clones, including "Dark Forces" and "Duke
Nukem 3D", pushed forward the idea that levels could be more than
mazes.
The best thing I can say about "Hexen" was that, at times, it reminded*Nods sagely*
me of playing a tabletop roleplaying game. Obviously not because of
the style of gameplay, but it had the same atmosphere; the same feel
of creeping through a dungeon. "Heretic" never managed that.
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