Sujet : Re: Predatory Gaming Practices
De : dtravel (at) *nospam* sonic.net (Dimensional Traveler)
Groupes : comp.sys.ibm.pc.games.actionDate : 26. Jun 2024, 15:00:49
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v5h6ug$25nnl$1@dont-email.me>
References : 1 2 3
User-Agent : Mozilla Thunderbird
On 6/26/2024 1:53 AM, Mandrake wrote:
Kyonshi wrote:
On 6/26/2024 4:33 AM, Spalls Hurgenson wrote:
>
The blog post's headline is "Predatory Tactics In Gaming Are Worse
Than You Think".
https://www.gamedeveloper.com/design/predatory-tactics-in-gaming-are-worse-than-you-think
>
And the article then straightforwardly follows up on that topic. If
you wanted to get an idea of some of the tactics used by game
developers -especially in the mobile arena- then this is a good primer
on the subject. I particularly enjoyed the bit where one developer
admitted that -through data-harvesting- they identified members of the
Saudi royal family and changed the MTX pricing /just for those users/
to over a hundred times what other people paid.
>
that is an interesting way of price-gouging. I never thought about that, but it easily might be that with advanced techniques they can target rich people with higher prices and they will never notice.
It's worse than price-gouging. 'Price-gouging' satisfies economic theory. More along the lines of false advertising here. Rich people will notice and then go commit suicide.
With the Saudi royal family they really won't _care_. If you are going to spend 1.5 Trillion dollars to build a city in the middle of the desert what's a million or two on a phone game?
-- I've done good in this world. Now I'm tired and just want to be a cranky dirty old man.