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(Long resting in a dungeon is a different issue. I've no problem withI can't remember where I first noticed it, maybe BG:II possibly and I kinda understand it as even compared to TT D&D CRPG's can be combat heavy but it still felt a bit like exploiting the game especially as the monsters seem to think, oh they're sleeping well we'll leave them to it until they wake up. I actually prefer having cooldown periods and regeneration. It amounts to the same thing but just feels less like cheating.
it if it carries some risk. Although -at least in my tabletop game- if
you think an 8-hour sleep is going to cure you of all ailments, you've
got another think coming. A nap doesn't cure stab wounds in my
campaigns 😉
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