Sujet : Re: Developer Rules
De : noway (at) *nospam* nochance.com (JAB)
Groupes : comp.sys.ibm.pc.games.actionDate : 15. Jul 2024, 14:21:54
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v737pj$n6pc$1@dont-email.me>
References : 1
User-Agent : Mozilla Thunderbird
On 12/07/2024 18:49, Spalls Hurgenson wrote:
2) The tech advancement in games is not getting
noticed by the majority of your players, so ask
yourself: is this worth the investment?
Ah this one so my thoughts. I've thought that graphics (that's the tech that's mainly been chased) are definitely following the trend that they've been good enough for many years and now it's somewhat of a dead end in actually adding to the game experience. If I take say Crysis Warhead (2008), that has a level of graphic fidelity that is more than adequate enough to immerse me in the game world. Yes I'm sure that it could be updated to take advantage of modern GPU's but would I enjoy it more, I very much doubt it.
Where I'd like to see to that 'tech' focused is on more immersive worlds that aren't just there for you but instead you're apart of it. A simple example is enemies in FPS'es. I remember being really impressed with the marines in HL:1 were it didn't feel they were just there to be shot but acted in a more we will hunt you down manner. Fast forward many years and we don't seem to have progressed any further.
Another one is having NPC's that are more reactive to dialogue choices to stop this feeling of I'll just go through all the options until I get to the right one to get what I want.
As an aside I'm not sure I want hyper-realistic graphics. To me playing a game that effectively mimicked our reality would just feel, well a bit weird.