Sujet : Re: Did EGA Save PC Gaming?
De : werpu (at) *nospam* gmx.at (Werner P.)
Groupes : comp.sys.ibm.pc.games.actionDate : 22. Jul 2024, 09:47:25
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <v7l6at$is6g$1@dont-email.me>
References : 1
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Am 21.07.24 um 20:10 schrieb Spalls Hurgenson:
That's the thesis of a recent article*, anyway. I'm not sure I agree
with it but it's a good excuse for a ramble about old-timey games and
hardware.
Not that I need much an excuse to do that.
In fairness, PC gaming followed more or less graphically in the 80s the general trend of what was possible.
Before EGA there was TGA which basically was derived from the PC juniors graphics capabilities. (Tandy Grahics and sound)
CGA was designed at a time when the only computer with decent graphics were the 8 bit ataris, but after that it basically followed the usual route and basically surpassed the amiga with VGA. EGA was an intermediate step VGA in my opinion was the more important step however because it catapulted the PC into the front of graphical capaibilites of buyable systems.
Btw. the CGA eyesore stemmed more from the colors used than from the limited set of colours on the other hand it was better than the Apple II and early Tandy and commodore machines but when it came out it almost was bottom of the barrel of what was possible.
IBM thought very likely not about games at all or thought that if someone was playing on a PC it they should use the composite mode (home computer thinking that you hook your computer to the TV for playing games) and the composite mode was rather high end for 1980/82 with its possible 16 colors. Problem was no one hooked their PCs to the tv and there was only a handful of games using it.