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On 9/8/2024 9:10 AM, Spalls Hurgenson wrote:"Soupy Space" would be collapsing into something. A real universe nebula is NOT that dense.On Sat, 7 Sep 2024 21:43:43 -0700, Dimensional TravelerI remember that, yeah, I suppose that would be cool in a nebula, but not all the time.
<dtravel@sonic.net> wrote:
>On 9/7/2024 12:46 PM, Anssi Saari wrote:>"rms" <rsquiresMOO@MOOflashMOO.net> writes:>
>Yes, yes it is. And I still haven't played it!>
I'm waiting for it to drop below 30 euros. Mixed reviews on Steam is
never a good sign. Some of the comments make it sound like that old
Microsoft space soup game, free something? Oh, Freelancer.
>
That game where people you met in different places said one of the few
different lines over and over. And space modeled like soup. I remember I
had fun trying to guess which line generic person #5678 of generic
faction #123 would utter but that got boring after a while.
"space modeled like soup"?
I mean, I don't know exactly what Anssi Saari meant by that comment,
but it's as good a description of Freelancer as any.
>
That game had /very/ cloudy space, and planets and bases scattered
about like the random pasta- and veges in alphabet soup. That -and the
tramline FTL- helped destroy any sense of being in deep space. I know
it's a favorite of some, but I never thought very much of the game. It
didn't have exciting combat, its exploration/trading compared poorly
even against the original Elite, and it had an unfulfilling narrative.
Just a poor effort all around.
>
Soup-space. I like it. Good description.
>
Having actually just played and posted about Starfield (Are my posts going through? no comments on it) space isn't soup like, but some of the worlds are. Haze so bad I can't actually see enemies at more than 30 meters. It's not all the planets, but the first several I got in fights at felt that way.
I had meant to comment on that but there were so many other rather annoying things to post about.
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