Sujet : Re: Single Player FTW
De : noway (at) *nospam* nochance.com (JAB)
Groupes : comp.sys.ibm.pc.games.actionDate : 11. Oct 2024, 08:57:08
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vealol$3j3a3$1@dont-email.me>
References : 1
User-Agent : Mozilla Thunderbird
On 09/10/2024 04:16, Spalls Hurgenson wrote:
Still, for years publishers parroted the line that multiplayer was the
only way to profitablity, and strictly single-player games (or even
single-player modes) were often given short-shrift. There have been
numerous reports of attempts by developers to push forward
single-player games that have been shot down by publishers, who told
the devs that single-player games 'just don't sell'. And why not?
Multiplayer games sold tremendously well, and you could attach all
sorts of live-service features onto the games to rake in even more
money
I'm not sure it's that they don't sell but instead the really big bucks are to be had in multiple-player games that are far more amenable to having MTX shoved in them providing a healthy income stream possibly for years to come.
Personally the problem I have with multi-player games in general is they don't offer that type of narrative game experience which i now prefer. Saying that World of Tanks is my most played game by far but even with that I think a lot of it ended up as I was playing just because that's something I did and not because I was particularly enjoying it.