Sujet : Re: Single Player FTW
De : dtravel (at) *nospam* sonic.net (Dimensional Traveler)
Groupes : comp.sys.ibm.pc.games.actionDate : 12. Oct 2024, 02:12:10
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vecid7$3s8oj$3@dont-email.me>
References : 1 2 3
User-Agent : Mozilla Thunderbird
On 10/11/2024 8:19 AM, Spalls Hurgenson wrote:
On Fri, 11 Oct 2024 08:57:08 +0100, JAB <noway@nochance.com> wrote:
On 09/10/2024 04:16, Spalls Hurgenson wrote:
Still, for years publishers parroted the line that multiplayer was the
only way to profitablity, and strictly single-player games (or even
single-player modes) were often given short-shrift. There have been
numerous reports of attempts by developers to push forward
single-player games that have been shot down by publishers, who told
the devs that single-player games 'just don't sell'. And why not?
Multiplayer games sold tremendously well, and you could attach all
sorts of live-service features onto the games to rake in even more
money
>
I'm not sure it's that they don't sell but instead the really big bucks
are to be had in multiple-player games that are far more amenable to
having MTX shoved in them providing a healthy income stream possibly for
years to come.
>
Except the study showed that you _aren't_ necessarily promised massive
revenue just because you make a multiplayer game. Or rather, it isn't
simply the fact that the game is multiplayer that guarantees that
money. It's that wildly unpredictible, "is it a good/popular game"
factor that brings in the big bugs.
But we don't want bugs at all!!!
-- I've done good in this world. Now I'm tired and just want to be a cranky dirty old man.