Sujet : Re: Steam Recording
De : noway (at) *nospam* nochance.com (JAB)
Groupes : comp.sys.ibm.pc.games.actionDate : 06. Nov 2024, 11:31:01
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vgfgh6$22jie$2@dont-email.me>
References : 1
User-Agent : Mozilla Thunderbird
On 06/11/2024 00:23, Spalls Hurgenson wrote:
So if I've no use for it, why bring it up? Because even though there's
a lot about Steam and Valve that I don't like (DRM, 'license-not-own',
gambling being the top three), features like this remind us_why_
Steam remains top-dog in the PC marketplace, and why it absolutely
deserves the cut it gets in its sales.
Epic -and a lot of their mindless followers- lambaste Valve's 20 to
30% cut, but this shows why Valve earned it. Not only is Valve
continuing to add new features to Steam, but its something that
benefits_all_ their customers: developers and end-users alike. AS an
end-user, there's no need to get third-party software that may or may
not work with your OS. As a developer, there's no need to add in your
own recording software into your game when you can just rely on the
Steam API. That's_valuable_ to developers; it's work they don't need
to do... or support. You put your game on Steam, your customers are
going to have a lot better experience playing it than if its sold
solely through EGS, or GOG, or UPlay.
Something I think Steam does well is that they do generally seem to have a mindset of what can we develop that benefits everyone and not just how can we directly make money out of this. I'm not sure which other companies would develop the likes of Remote Play without charging for it.
They also have Steam Labs to try out new ideas before including them by default.