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On Mon, 11 Nov 2024 11:00:25 -0500, Spalls HurgensonI tend to think of it as they are just a spectrum of overlapping 'bubbles' with a graphics/QoL enhancement at one end and just keeping the essence of the game at the other.
<spallshurgenson@gmail.com> wrote:
There's really no hard and fast rule, although I generally don'tAhh, ok. Then there really is no hard and fast rule then as you say.
disagree with your definitions. But, for instance, the recently
released "Dark Forces" described itself as a "Remaster", even though
it used an entirely new engine.
Thank you.
Also, reboots aren't limited to recreating a game; often, they justPoint taken. :-P
take some of the characters and general ideas of the game and
represent it in a new way. This might go so far as change the game's
genre entirely (for example, "Prince of Persia: Sands of Time")
>
The TL;DR is that the words are used fairly interchangably in the
industry and if you try to insist on specific definitions you're going
to be incredibly frustrated. Marketing cares not for your definitions
;-)
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