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The alternative, of course, is to make the traps so obvious and commonI have played Dark Messiah Might and Magic and rather enjoyed it as although as you say the environment is rather silly, I presume Dark Crusaders is the same, it's not a game that takes itself seriously.
so the enemies/can't/ avoid them because they're all over the place
(a tactic used by "Dark Crusaders of Might & Magic") but then the
ridiculous world design destroys any immersion (who lives in a house
where every floor is covered in oil and every wall covered with
spikes?)
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