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On Mon, 30 Dec 2024 12:51:57 -0500, Spalls HurgensonALL the developers of the "old school" RPGs for some reason had it stuck in their minds that there ABSOLUTELY HAD to be puzzles and traps that were one micron short of impossible to solve. I really don't understand what the point of it was and why they felt every single *censored* game had to be that way.
<spallshurgenson@gmail.com> wrote:
- Really, any movement puzle where you have to time your way pastYour list is good but I like this one the most. I should have thought
traps (spikes moving in and out of the floor, flame spurts, giant saw
blades in the wall)
of it. It made me immediately think of a game called Anvil of Dawn
where you had to make sure you never got hit by rolling boulders. :)
So you had to time your way in and out of corridors to avoid them.
Your post also had me thinking of this a bit more, and I have another.
Teleporters in older RPGs.
They aren't bad usually. BUT if the game does not play a sound effect
when you teleport and you teleport to a square where the walls are in
the same position, you will probably have no idea you were just
teleported.
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