Sujet : Re: More Doom (Sigil II)
De : zaghadka (at) *nospam* hotmail.com (Zaghadka)
Groupes : comp.sys.ibm.pc.games.actionDate : 15. Apr 2025, 23:40:03
Autres entêtes
Organisation : E. Nygma & Sons, LLC
Message-ID : <vtntvjpn2fclq9db53mtvikq0j2qm016c8@4ax.com>
References : 1 2 3
User-Agent : Forte Agent 3.3/32.846
On Mon, 14 Apr 2025 19:00:04 -0000 (UTC), in
comp.sys.ibm.pc.games.action, candycanearter07 wrote:
Zaghadka <zaghadka@hotmail.com> wrote at 23:39 this Sunday (GMT):
On Sun, 13 Apr 2025 13:22:18 -0400, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
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Meh.
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There's a new 'official' WAD just added to the "DooM + DooM II"
bundle. Called "Sigil 2" and made by Romero himself, it's...
>
Damn, and I was about to shout at you for being off topic in an action
games group when you're talking about how WoTC created a second "Sigil"
project and killed it even faster.
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"More doom for WoTC"
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In the meantime, I d/led it and will figure out how to make it run in
GZDoom in my spare time. Thank you!
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Tell us how it goes!
Easy as drag-and-drop as soon as you point GZDoom at the right DOOM.WAD.
It's really interesting map design so far. Romero does a good job with
those. Lots of thinking on your feet. Ammo shortages. Etc.
Unfortunately, since I got my HDR monitor, some full-screen SDR games
cause the monitor to come back dimmed.
Which is how I learned that CTRL+SHFT+Win+B is the "reset graphics
driver" keyboard command.
Sigil II is pretty nice. Good level design. Difficult. It's no "Brutal
DOOM" though.
-- ZagThis is csipg.rpg - reality is off topic. ...G. Quinn ('08)