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Well, I can't speak specifically to the Speccy. It wasn't my device ofI tend to agree. With their limitations there was only so much content you could put in so if you knew exactly what to do you could play-through a game in a few hours or so. As you say to increase the actual game time the easiest option is just make it hard to know exactly what you had to do.
choice and I've very little familiarity with its software. But a lot
of the ports to PC and Apple (where I did have familiarity) did suffer
from the problem. There were, of course, exceptions but even in games
like "Zork" you could sense this underlying philosophy; make things as
hard as possible for the player to extend the duration of the game.
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