Sujet : Re: EVE and getting new people to play
De : ant (at) *nospam* zimage.comANT (Ant)
Groupes : comp.sys.ibm.pc.games.actionDate : 11. May 2025, 23:55:28
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <vvr9t0$lvd1$3@dont-email.me>
References : 1 2
User-Agent : tin/2.6.4-20241224 ("Helmsdale") (Linux/6.12.15-200.fc41.x86_64 (x86_64))
JAB <
noway@nochance.com> wrote:
On 10/05/2025 14:20, Spalls Hurgenson wrote:
So there's this article, discussing the problem on getting new players
to invest their time in EVE, the long-running sci-fi MMORPG. One of
the issue the game has is that many of its current players have been
playing the game for literal decades, and -as such- newcomers are at a
distinct disadvantage when starting up their virtual empires. There's
just much less room for newbies to manuever.
It's something that World of Tanks also suffers from. As they added more
crew skills and equipment types for tanks in an effort to give long
standing players something to work towards the gulf between them and new
players has significantly increased.
I kinda feel sorry for new players who are encouraged to get to the
higher tiers as fast as possible (that's where WG make their money) and
they encounter players with maxed out tanks that will just shred them to
pieces before they even know what's happened.
Don't they have limits on what levels players can play with? I only
played WoT @ E3 back in 2014 briefly. It wasn't a bad game, but I prefer
playing Battlefield 1942, etc.
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