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Justisaur <justisaur@yahoo.com> wrote:Another good example is all the rubber banding that happens inI've read of devs trying just normal game AI (not the real thing) being too good and having to deliberately lower it's effectiveness to make games not too hard to play against.>
Usually though this is because the computer has some advantage over the
player that doesn't really have anything to do with how smart it is.
For example in an FPS the computer controlled enemies could easily be
programed to shoot with pinpoint accuracy even with snapshots fired from
the hip from long distances. In stragegy games with multiple computer
controlled opponentsm, an easy to way for them to gain an advantage is
for them to gang up on the player.
>
Basically, just like in the films, the rebel heroes in games would have a
rather hard time of it if they were facing stormtroopers with precise aim.
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