Sujet : Re: What is pay-to-win?
De : noway (at) *nospam* nochance.com (JAB)
Groupes : comp.sys.ibm.pc.games.actionDate : 31. Mar 2024, 09:20:35
Autres entêtes
Organisation : A noiseless patient Spider
Message-ID : <uub6ck$1jllu$1@dont-email.me>
References : 1 2
User-Agent : Mozilla Thunderbird
On 29/03/2024 14:48, Justisaur wrote:
I played WoT a long time ago. I bought a Churchill after playing quite a bit. I was at the point I felt like I was both rewarding myself and the company for all the play I'd previously had for free. The Churchill wasn't really any better, but it was of a tier I didn't have. I don't regret it, but as I progressed I found that it was more and more obviously not so much pay to win, but pay to progress. However there was also some pay to win in better ammo IIRC which would get exhorbitant rather quickly. I also found the more advanced tanks and maps I didn't care for, so the progress was going the wrong way.
Then there's the fact it was a PVP only game, which I'm not fond of. It's hard to separate my feelings about the PtW aspects, but I'm sure they factored into not playing the game anymore.
It's changed a lot since then and there's a lot of new mechanisms they introduced over the years to encourage you to pay and play. I do agree that it started off centred around pay to progress but it's moved far more to pay to have an advantage. A good example is the BZ-176 which was only available in lootboxes. It gives a player on average a 4%+ boost to their win-rate. That may not sound like a lot by in a 15 vs. 15 game with no respawns, it's massive.
Besides premium tanks they've also gone heavily in on is lootboxes. It started of at just once a year a Xmas but is now up to four times a year.