Sujet : Re: What is pay-to-win?
De : lnlarson (at) *nospam* stoat.inhoin.edu (Lane Larson)
Groupes : comp.sys.ibm.pc.games.actionDate : 02. Apr 2024, 03:23:18
Autres entêtes
Message-ID : <l718gmFhm2vU3@mid.individual.net>
References : 1 2 3
User-Agent : Mozilla/5.0 (Windows NT 10.0; WOW64; rv:91.0) Gecko/20100101 Firefox/91.0 SeaMonkey/2.53.18.2
JAB wrote:
On 29/03/2024 17:01, Spalls Hurgenson wrote:
The video tries to define "pay to win" to broadly. It does so under
the justification that different people have different qualifications
for what 'winning' consists of; for some people, it points out, they
haven't 'won' a game until you've done everything there is to do in
the game. Therefore, if certain levels or cosmetics are hidden behind
a paywall, you can't truly win until you shell out some extra cash.
>
But a definition that broad is pointless. As the videographer himself
points out, under these rules even having the money to buy the game
(and hardware), or the time to play a game could be considered 'pay to
win'. After all, if I don't have the $60 to buy "Doom", I'll never
'win' it despite the fact that it's a one-time purchase.
Personally I think, could be wrong of course, that was quite deliberate to show that what people consider pay to win has a wide variation and that's why they tried to cut it up into a scale.
For variation, there used to be someone on the WoT forums that would argue quite vehemently that it wasn't pay to win as you couldn't use money to get 80%+ win-rates overall. This is in a game where a 60%+ win-rate puts you in the top 0.1% of the playerbase.
Personally though I tend to agree with your position that it's about pay to have an in-game advantage.
Some companies are very professional about it, others not so much.